Exploring Playtesting Tiny Combat Redux
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- I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ...
- Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...
- Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
- Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...
- This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ...
In-Depth Information on Playtesting Tiny Combat Redux
Check out the game here: https://why485.itch.io/ Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
I try out an in-development demo of
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