Exploring Devlog 5 Metroidvania With Pvsneslib

Exploring Devlog 5 Metroidvania With Pvsneslib reveals several interesting facts.

  • updated day night cycle with palette change - new tool drum - new friendly animal - new enemy - work in progress new bossfight.
  • Wishlist Cloverskar on Steam: https://store.steampowered.com/app/3420870/Cloverskar/
  • Over the last two weeks, I have been working on the parts of Iso that are easy to ignore until they start getting in each other's way.
  • I thought making the world would mostly mean putting things inside the engine. Tilesets, platforms, doors, objects, code. But the ...
  • "X/Twitter" for all Updates!! https://x.com/GraviolaDev

In-Depth Information on Devlog 5 Metroidvania With Pvsneslib

Improvement performance, bugfixes, some new npcs, new swimming ability, visual feedback for hits. Some tests for my changeable tilemap implementation. I tested different map widths (32,64128) and two different tile behaviors. mode 7+ hdma integration Based on Brad Smith's dizworld: https://github.com/bbbradsmith/SNES_stuff/tree/main/dizworld. Item menu, deep sea swimming, water pump actor and switch.

DevLog#2: Metroidvania with PVSnesLib

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