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  • Here's something for my 1 viewer, whoever you are! There's light! And there's reflections! Enjoy the shiny grass! No indirect light ...
  • Now able to load and render 3d meshes.
  • Recorded at 1080 x 720 Currently Supports: Primitive + Trimesh Area Lights Image Based Lighting Multiple Importance Sampling ...
  • Moving the camera around a very simple scene consisting of 5 spheres, of which 2 emits light. The focal length of the camera is ...
  • I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...

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CUDA pathtracer (work in progress) The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Github repository: https://github.com/KarelTomanec/PathTracerCUDA Author: https://www.linkedin.com/in/kareltomanec ... In this video I'm showing the first implementation of bidirectional

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