Understanding Cuda Raytracer In Progress

Let's dive into the details surrounding Cuda Raytracer In Progress. Now able to load and render 3d meshes.

Key Takeaways about Cuda Raytracer In Progress

  • Source: https://github.com/magnificus/Ray here's a video with water reflections fully enabled as well: ...
  • This is my final project for Bachelor degree. The purpose of this program is to cut down the render time through the ...
  • I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
  • Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
  • Fixed the depth issue from my previous video. As I guessed it was an error in the traversal of the kd tree. I am back to rendering ...

Detailed Analysis of Cuda Raytracer In Progress

The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Github repository: https://github.com/KarelTomanec/PathTracerCUDA Author: https://www.linkedin.com/in/kareltomanec ... CUDA

Here's something for my 1 viewer, whoever you are! There's light! And there's reflections! Enjoy the shiny grass! No indirect light ...

That wraps up our extensive overview of Cuda Raytracer In Progress.

Cuda Raytracer In Progress.pdf

Size: 3.88 MB · Format: PDF · Secure Download

Download PDF Read Online

Related Documents