Exploring X Particles Quick Tip Random Shrink

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  • Use xpAvoid to keep particles inside your geometry without any collision. What is
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  • Use the xpDirection modifier to precisely direct your particle stream by activating "Use Modifier Rotation" What is
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  • Add rigid body collisions directly to the xpGenerator with a Cinema 4D What is

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X Follow the steps to create In today's Top X

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