Introduction to Vulkan Terrain Demo Wip 2

Let's dive into the details surrounding Vulkan Terrain Demo Wip 2. Infinite landscape created by OpenSimplexNoise with LOD system, dynamically updated as the player moves around.

Vulkan Terrain Demo Wip 2 Comprehensive Overview

Added dynamic sky/sun. Need to work on the aerial perspective (how things change colour in the distance) next. Journey to a distance mountain range in this infinite world... View distance about 5km 1m resolution near camera Background ... A few updates. Added a large number of static objects, fixed gamma, added a simple plane model and physics.

A small

Summary & Highlights for Vulkan Terrain Demo Wip 2

  • Finally got back working on this again. First up, a very basic shadow mapping implementation. More to come...
  • Not much visually different to see this time, but a lot has been refactored and improved behind the scenes.
  • Here is my
  • "Wyrd Forest" is a Castle Game Engine
  • A real-time procedural landscape renderer built from scratch with C++,

That wraps up our extensive overview of Vulkan Terrain Demo Wip 2.

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