Introduction to Vulkan Terrain Demo Wip 2
Let's dive into the details surrounding Vulkan Terrain Demo Wip 2. Infinite landscape created by OpenSimplexNoise with LOD system, dynamically updated as the player moves around.
Vulkan Terrain Demo Wip 2 Comprehensive Overview
Added dynamic sky/sun. Need to work on the aerial perspective (how things change colour in the distance) next. Journey to a distance mountain range in this infinite world... View distance about 5km 1m resolution near camera Background ... A few updates. Added a large number of static objects, fixed gamma, added a simple plane model and physics.
A small
Summary & Highlights for Vulkan Terrain Demo Wip 2
- Finally got back working on this again. First up, a very basic shadow mapping implementation. More to come...
- Not much visually different to see this time, but a lot has been refactored and improved behind the scenes.
- Here is my
- "Wyrd Forest" is a Castle Game Engine
- A real-time procedural landscape renderer built from scratch with C++,
That wraps up our extensive overview of Vulkan Terrain Demo Wip 2.