Exploring Unity Procedural Cave Generation E02 Marching Squares

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  • LINK: https://github.com/pppoe252110/MarchingSquares #
  • Made with C++ using the FastNoise library and SFML. Check out the Coding Train video that introduced me to this cool algorithm ...
  • I added some more shapes since the last video and also a renderer for the shapes so it's easier to see what the CSG operation is ...
  • Decided to also explore an alternative way to implement destructible terrain, using
  • Marching squares

In-Depth Information on Unity Procedural Cave Generation E02 Marching Squares

Learn how to create procedurally ... Adventure: Marching Cubes: https://youtu.be/M3iI2l0ltbE [ Hi there! In this video, I explain the Marching squares

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