Exploring Tiny Combat Arena Teaching Ai To Compensate For Bullet Drop

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  • It's really, really important to me that adding new content is as easy as possible. I accomplished this with vehicles by making it so ...
  • Nothing much to look at, but I like how the engine sound looks. I've been spending a lot of time fixing various bugs and addressing ...
  • Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ...
  • 0.8.3.3 is now available on the tester's branch to specifically address the biggest complaint that the weapons camera had, which is ...
  • Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ...

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Previously, all the While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ... Long day of refactoring code. Turns out when I made the optimized guns/ Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

I was going to upload another clip, but I forgot that I could eject so here's another one instead.

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