Exploring Testing Physically Based Bloom With Shader Hot Reload

Exploring Testing Physically Based Bloom With Shader Hot Reload reveals several interesting facts.

  • Thanks for the tutorial by learnopeng.com, and the excellent model. github.com/HeisensOppings/LearnOpengl_Mingw.
  • Broadcasted live on Twitch at 2021-03-08 -- Watch live at https://www.twitch.tv/tsoding 0:00 - Intro 10:30 - Start Feel free to use this ...

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