Exploring Sparky Engine Dev Log 5 Physically Based Rendering

Let's dive into the details surrounding Sparky Engine Dev Log 5 Physically Based Rendering.

  • DirectX 12
  • This video builds on concepts shown in this video: https://youtu.be/vbMvkEITTmo Full Playlist: ...
  • Support
  • In this video we learn how to use the ClearCoat extension as part of a PBR shader in OpenGL. See the list of the books that I'm ...
  • This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there.

In-Depth Information on Sparky Engine Dev Log 5 Physically Based Rendering

Support Slack ▻ https://slack.thecherno.com Trello ▻ http://bit.ly/SparkyTrello Check out Versionr ... Github ▻ https://github.com/TheCherno/ Support

Source Code ▻ https://www.patreon.com/thecherno Twitter ▻ http://www.twitter.com/thecherno Slack ...

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