Exploring Rewriting My Directx Game Engine To Vulkan

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Share In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both In this video, I will show a technique called Z pre-pass that removes overdraw completely. No matter if you use OpenGL Tested with RTX 2070 Super.

Article: https://www.techrbun.com/change-rdr2-graphics-api-

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