Exploring Ray Tracing Structured Amr Data Using Exabricks

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  • Equivalent to a 50 minute university lecture on
  • Authors: Feng Wang, Nathan Marshak, Will Usher, Carsten Burstedde, Aaron Knoll, Timo Heister, and Chris R. Johnson Abstract: ...
  • gamedev #gamedevelopment #programming Comparing various BVH optimizations for CPU
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In-Depth Information on Ray Tracing Structured Amr Data Using Exabricks

This video summarizes our work and shows a demonstration of our GPU Authors: Ingo Wald, Stefan Zellmann, Will Usher, Nate Morrical, Ulrich Lang, Valerio Pascucci VIS website: ... Feng Wang, Ingo Wald, Qi Wu, Will Usher and Chris R. Johnson, CPU Isosurface EuroVis 2020 Presentation.

Interactive visualization of tree-based adaptive mesh refinement (TB-AMR) data

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