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  • A short video of a GPU ray-tracer for a CG2 project at RIT. Now has the reflected ray, allowing for the mirrored sphere.
  • A
  • Height maps and textures were created using T2 and their format changed using Direct X Texture Tool. The application was ...
  • Play with
  • Terrain generation using heightmaps in

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quicky real-time render for XNA XNA Deferred shading engine (it's new one, written from scratch). Made in Try D5

Alan Taylor IET Masters Trinity College Dublin

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