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- A short video of a GPU ray-tracer for a CG2 project at RIT. Now has the reflected ray, allowing for the mirrored sphere.
- A
- Height maps and textures were created using T2 and their format changed using Direct X Texture Tool. The application was ...
- Play with
- Terrain generation using heightmaps in
In-Depth Information on Quicky Real Time Render For Xna
quicky real-time render for XNA XNA Deferred shading engine (it's new one, written from scratch). Made in Try D5
Alan Taylor IET Masters Trinity College Dublin
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