Exploring Progressive Mesh Heptroid

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  • Woojong Koh, UC Berkeley. 1. Stanford Bunny, 71K triangles 2. Armadillo, 346K triangles 3. Brain, 588K triangles.
  • An implementation of
  • implementation of
  • CSE 163 @UCSD.
  • Progressive Mesh

In-Depth Information on Progressive Mesh Heptroid

Progressive Mesh - Heptroid Progressive Mesh and Edge Collapse See project page http://hhoppe.com/proj/meshopt/ Video accompanying the technical paper: Hugues Hoppe, Tony DeRose, Tom ... Texture mapping

Shows include - vertex-splitting and decimation - wireframe mode - geo-morphing - constant-time algorithm.

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