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  • Lightmapping
  • Global illumination baked into lightmaps is actually static, but you can add some dynamics and ensure visual consistency by ...
  • More flexibility in Global Illumination and reflections control is available with the Additive Blending mode. You can use it to blend ...
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  • A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and ...

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Adding a convenient Download Unigine Pre-alpha version of the

This sample uses compute shaders to calculate that target positions and velocities of more than 1 million particles using the

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