Introduction to Non Euclidean Raycaster Engine

Exploring Non Euclidean Raycaster Engine reveals several interesting facts. Written in C++ and SFML; source: https://github.com/maciejgabrys/

Non Euclidean Raycaster Engine Comprehensive Overview

Here's a demo of a rendering Do not use this tool, please see download: https://oeoe.moe/games/ktg/

I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ...

Summary & Highlights for Non Euclidean Raycaster Engine

  • Two worlds, two cameras, two viewports and some scripting there.. https://github.com/defz0/GODOT-portal-demo.
  • Raycasting engine, multi-levels.
  • I made in 2 weeks a
  • download: https://ohno-nono.itch.io/3-manifold if you want to build it yourself here is the code: https://github.com/en-GB/3-manifold.
  • A simple test for a real-time ray-tracer, capable of spherical portals and spatial aberrations. Demo/Code: ...

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