Introduction to Non Euclidean Raycaster Engine
Exploring Non Euclidean Raycaster Engine reveals several interesting facts. Written in C++ and SFML; source: https://github.com/maciejgabrys/
Non Euclidean Raycaster Engine Comprehensive Overview
Here's a demo of a rendering Do not use this tool, please see download: https://oeoe.moe/games/ktg/
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Summary & Highlights for Non Euclidean Raycaster Engine
- Two worlds, two cameras, two viewports and some scripting there.. https://github.com/defz0/GODOT-portal-demo.
- Raycasting engine, multi-levels.
- I made in 2 weeks a
- download: https://ohno-nono.itch.io/3-manifold if you want to build it yourself here is the code: https://github.com/en-GB/3-manifold.
- A simple test for a real-time ray-tracer, capable of spherical portals and spatial aberrations. Demo/Code: ...
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