Exploring Nes Programming 51 Wrapping Up Player Map Collision
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- In today's rather short session I added the ability to add
- Hi! This was a short one (relatively) but we got
- Adding and explaining background
- Adding the offsets to detect all four corners of the sprite to collide properly with our environment.
- Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the
In-Depth Information on Nes Programming 51 Wrapping Up Player Map Collision
In this episode, I finished Adding Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end In this episode I got
In today's episode: finally! we implemented
That wraps up our extensive overview of Nes Programming 51 Wrapping Up Player Map Collision.