Exploring Live Devlog Developing An Opengl Game Engine Textures
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- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...
- Join the Discord: http://bit.ly/discord-uniday-us I'm making my own 3D
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Patreon pinned on chat. Patreon pinned on chat. Patreon pinned on chat. Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
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