Understanding Libgdx Voxel Engine 6
Welcome to our comprehensive guide on Libgdx Voxel Engine 6. Some waving straws using glsl shaders.. yay \o/
Key Takeaways about Libgdx Voxel Engine 6
- I decided to try and make a
- I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ...
- It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
- I started making background graphics so I can see really far. I'm going to make it replaces the pixels in the texture with an actual ...
- Made with
Detailed Analysis of Libgdx Voxel Engine 6
I think the video recordering software screwed my RAM in this one. Even though the title says LWJGL, this was made with C#, Unity, C++, OpenGL, Java, I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.
Controls are smooth. Physic are amazing. And Graphics are also very nice. #java #
In summary, understanding Libgdx Voxel Engine 6 gives us a better perspective.