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  • My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...
  • A very early version of my
  • 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...
  • Demo
  • Planet renderer

In-Depth Information on Java Procedural Planet Rendering Demo

Shows some progress with the Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... Made with Godot Engine. I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the

Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...

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