Understanding Infested Devlog Level 2 No Enemies Walkthrough
Let's dive into the details surrounding Infested Devlog Level 2 No Enemies Walkthrough. WIP: After add new areas to my second
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- Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor,
- WIP: I am still working on getting URP running and setting up the city night
- WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...
- its all finally coming together n its a real pretty sight :D --- tg channel.main == https://t.me/mysanity_real tg channel.music ...
- WIP: Started to work on the third
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WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second Reworked the second
My indie game was literally unplayable due to a massive
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