Exploring Gzdoom Zscript Based Model Collision

Exploring Gzdoom Zscript Based Model Collision reveals several interesting facts.

  • It slides. It seeks corpses. It eats corpses. It eats the player too :D Overall I'm very happy with
  • Here's something I've been working on for a little while. The
  • Download: https://drive.google.com/file/d/1vpu69C5qSGUOAFatlFV1pI_suAdLwAG7/view?usp=sharing My first attempt at
  • This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are ...
  • The current code is quite gross and looks like this http://pastebin.com/53h9hRZf Also, well, working is a strong word, but its ...

In-Depth Information on Gzdoom Zscript Based Model Collision

Current demo can be found http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 Note: heavily unoptimized. Problems I am encountering -How to hate more than one TID? Hatetargets on every actor may be a hacky solution -How to send ... working demo at http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 (house excluded, the Ultra basic video on how to get started with ZSScript. Just creating a couple of files and a test script. Actual code will be covered in ...

Precisely jumps across large sector height differences and across pits. Jump length varies from 480 pixels in a small sector ...

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