Exploring Gpu Driven Rendering In Zig Coding Vulkan Rendering

Exploring Gpu Driven Rendering In Zig Coding Vulkan Rendering reveals several interesting facts.

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I threw away two perfectly good weeks refactoring vkguide I threw together a basic procedural terrain generator using simplex noise and a two-pass compute approach. In just a few hours ! Yes, I did hop on the extremely exclusive, members-only hype train known as I did it! It wasn't easy, but I pushed through all the chapters up to chapter 5. Still a lot of refactoring ahead before it looks clean, but ...

How is it that some games can

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