Exploring Game Engine Programming 036 2 Infrastructure For Engine Shaders C Game Engine

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  • In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...
  • Here's a look at my progress on a custom
  • Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ...
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In-Depth Information on Game Engine Programming 036 2 Infrastructure For Engine Shaders C Game Engine

In episode 35, I talked about creating pipeline state objects (PSOs) and we saw that we can use a PSO to load Today we're going to continue working on the Support In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. Now we're ...

This video is part #1 of a new series where I construct a 3D graphics

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