Exploring Dynamic Deferred Cascaded Shadow Maps

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  • Just a sample of the results of the
  • my last update deffered render
  • The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
  • Deferred Cascaded Shadow Mapping

In-Depth Information on Dynamic Deferred Cascaded Shadow Maps

The finished In this latest dev log I go through how I added Directional light Deferred cascaded shadow maps

For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/

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