Exploring Deferred Shading Test 3
Let's dive into the details surrounding Deferred Shading Test 3.
- This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...
- Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
- Threat Interactive Video 28 discusses the butchered MSAA implementation inside Crysis
- deferred
- Proper gamma correction and filmic tone mapping make things pretty.
In-Depth Information on Deferred Shading Test 3
Deferred Shading Test #3 Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Let's get lighting working in our
Third day, now with reflections. Sadly, quality isn't good enough. Maybe I'll find a way to improve them later (well, I hope so).
That wraps up our extensive overview of Deferred Shading Test 3.