Exploring Clustered Forward Rendering

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  • Personal and strongly opinionated rant about why one should never use deferred shading. Slides: ...
  • https://github.com/byumjin/Project5-WebGL-
  • This is a quick program i wrote in Free Pascal/Lazarus to test
  • This visualization has 50 lights in the scene arranged in a circle, and the more yellow a tile is, the more lights overlap the same tile ...
  • My implementation of

In-Depth Information on Clustered Forward Rendering

This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow. pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to In this demo I showcase a

Slides for the talk: http://efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/ Shading with many lights ...

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