Exploring Boids Algorithm Demonstration C Collision Based On Quadtree

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  • A 2D
  • Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ...
  • This is a
  • Used modules: numpy, pggw.
  • github.com/anderson-ryan352/

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Boids algorithm demonstration [ C++ / collision based on QuadTree ] Boids algorithm with collision grid. [ C++ / collision based on QuadTree ] gamedev #gamedevelopment #2d #coding Detecting main.cpp here : https://github.com/GuiM0x/Quadtree_2D.

Update : - projectiles (one sort, basic colored shoot) -

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